Pokemon Gba Scripting Tutorial
Getting Started
#ORG $StartScript
Lock
Faceplayer
#ORG : beginning of a script
Lock : Locks down the character you activate in the game so that they won't move around while the script is running.
Faceplayer : makes them turn to face the player.
GotCookie : What is highlighted in blue is a Variable name. You can use any word you want for a variable name but there can't be any puntuation in it.
Displaying a message
#ORG $ShowText
Lock
Faceplayer
message $NoCookie
$NoCookie 1 = I'm not made of cookies!\lYou only get one.
boxset 6
release
end
\l : To write next line chacters.
\n : To write end of line characters.
\p : To write next page characters.
Release : The opposite of the lock command.
End : Finishes the script.
Boxsets
Boxset 6: displayes a normal textbox.
(used in Displaying a messsage)
Boxset 5: displays a "Yes/No" dialog so the user can select one.
The way messagebox works is by placing you're response into a location in memory......
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Pokemon Gba Scripting Tutorial
Pokemon Gba Scripting Tutorial. Getting Started #ORG $StartScript Lock
Faceplayer #ORG : beginning of a script Lock : Locks down ...
