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The Correlation Between Violent Video Games And Aggressive Human Behavior

The video game industry has become one of the largest forms in entertainment today. DFC Intelligence (2006) states that the video game industry will grow from $29 billion in 2005 to $44 billion in 2011. On its opening day of November 9, 2004 the very popular first person shooter (FPS) Halo 2 logged a first day sales record of $125 million outdoing the reigning opening weekend ruler at the box office, 2002’s Spider Man, which sold $115 million in a three day period (McEachern, 2005). Despite this industry’s growing popularity there have been many debates regarding its affect on the human behavior. With the previous events and tests, it is evident as to why violent video games result in increased aggressive human behavior.
Recent school shootings by boys with a history of playing violent video games, at Bethel, AL; Paducah, KY; Jonesboro, AR; and Littleton, CO, have instigated public debate about the role played by this relatively new entertainment medium (Walsh, 1999, p. 423).......


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Approximate Word Count: 1655
Approximate Pages: 7 (250 words per double-spaced page)

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