Video Games And Film
It's dark in the jungle, as Agent Stark moves slowly through trees and then he realizes that he's very low on ammo and so he reloads, crouching behind a rock before doing so. A noise from behind, he spins to see a flash of light and Agent's eyes flash red. Stark has been shot. Before he can even respond the world fades to black. GAME OVER. Don't worry, you saved his spot. This is the mentality of the video game player, a person who can jump from reality to reality with the push of a button. This false, digital world is so addictive and so competitive that constant improvements are being made to represent real life. The success of video games sales over the past thirty years has made digital animation and design on the top paying fields, grossing over 23 billion dollars a year in global revenue (Poole, Pg. 217). The drive to continue playing these games must be linked to their use of extreme forms of violence or their ability to recreate experiences of high stress and......
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